State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2025

Top Boxing Games Performance in Lebanon Q4 2024

Explore the performance of the top boxing games in Lebanon during Q4 2024 with insights on downloads, revenue, and active users.

Top Boxing Games Performance in Lebanon Q4 2024

The fourth quarter of 2024 showcased interesting trends in the performance of top boxing games on a unified platform in Lebanon. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.

Boxing Star: Boxing Fight Game saw a varied performance throughout the quarter. Weekly revenue began at around $32 and fluctuated, ending at approximately $1. Downloads showed a slight upward trend, starting at 50 and peaking at 77 in the last week of December. Active users steadily increased from 184 to 212 by the quarter’s end.

MMA Manager 2: Ultimate Fight experienced a surge in revenue towards the end of the quarter, climbing to $94. Weekly downloads remained relatively stable, with a slight peak at 27 downloads mid-quarter. Active users hovered around the 50s and 60s, peaking at 71.

For I, The One — Fun Fighting Game, downloads remained robust, reaching as high as 3.6K. Weekly revenue varied, peaking at $10, while active users experienced a high of 7.1K before stabilizing around 5.2K to 5.6K.

WWE Mayhem showed consistent performance in downloads, ranging from 177 to 314, and revenue peaked briefly at $11. Active users remained steady, fluctuating slightly around the 2.4K mark.

Finally, Real Boxing – Fighting Game experienced modest revenue, peaking at $4. Downloads saw an increase towards the end, reaching 290, while active users increased from 107 to 230.

These insights offer a glimpse into the dynamic landscape of boxing games in Lebanon. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025